Looks really cool, can't wait to test it as it fills the niche between Mothership and pure Trophy Dark!
One question - what was your motivation to give up the original "pact with the devil" mechanic? From my perspective, in the original TD it really put a lot of ideas for GM and put even more stress to the scene. It perfectly encapsulated that feeling of being trapped on unfamiliar ground. Have you had different experiences? And what do you think about using this mechanic alongside with gear?
"We take off into the cosmos, ready for anything: for solitude, for hardship, for exhaustion, death" — Stanisław Lem, Solaris
I think this quote sums up the feeling I got from reading the Partial Trasmission of In the Blind. I look forward to play it and have fun being a miserable freelancer among the stars!
← Return to TTRPG
Comments
Log in with itch.io to leave a comment.
Looks really cool, can't wait to test it as it fills the niche between Mothership and pure Trophy Dark!
One question - what was your motivation to give up the original "pact with the devil" mechanic? From my perspective, in the original TD it really put a lot of ideas for GM and put even more stress to the scene. It perfectly encapsulated that feeling of being trapped on unfamiliar ground.
Have you had different experiences? And what do you think about using this mechanic alongside with gear?
A dear friend kindly run me Into The Blind using the Quickstart. And i absolutely love it.
Awesome Trophy hack game, Sick Sad Games team!
Riley really made Trophy her own. Just take a look—you'll see!
"We take off into the cosmos, ready for anything: for solitude, for hardship, for exhaustion, death" — Stanisław Lem, Solaris
I think this quote sums up the feeling I got from reading the Partial Trasmission of In the Blind. I look forward to play it and have fun being a miserable freelancer among the stars!